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Here’s how the source document looks:

What are coordinates of the field center?

Calculate them and use to place the ball into the center of the green field:

  • The element should be moved by JavaScript, not CSS.
  • The code should work with any ball size (10, 20, 30 pixels) and any field size, not be bound to the given values.

P.S. Sure, centering could be done with CSS, but here we want exactly JavaScript. Further we’ll meet other topics and more complex situations when JavaScript must be used. Here we do a “warm-up”.

باز کردن یک sandbox برای تمرین.

The ball has position:absolute. It means that its left/top coordinates are measured from the nearest positioned element, that is #field (because it has position:relative).

The coordinates start from the inner left-upper corner of the field:

The inner field width/height is clientWidth/clientHeight. So the field center has coordinates (clientWidth/2, clientHeight/2).

…But if we set ball.style.left/top to such values, then not the ball as a whole, but the left-upper edge of the ball would be in the center:

ball.style.left = Math.round(field.clientWidth / 2) + 'px';
ball.style.top = Math.round(field.clientHeight / 2) + 'px';

Here’s how it looks:

To align the ball center with the center of the field, we should move the ball to the half of its width to the left and to the half of its height to the top:

ball.style.left = Math.round(field.clientWidth / 2 - ball.offsetWidth / 2) + 'px';
ball.style.top = Math.round(field.clientHeight / 2 - ball.offsetHeight / 2) + 'px';

Now the ball is finally centered.

Attention: the pitfall!

The code won’t work reliably while <img> has no width/height:

<img src="ball.png" id="ball">

When the browser does not know the width/height of an image (from tag attributes or CSS), then it assumes them to equal 0 until the image finishes loading.

So the value of ball.offsetWidth will be 0 until the image loads. That leads to wrong coordinates in the code above.

After the first load, the browser usually caches the image, and on reloads it will have the size immediately. But on the first load the value of ball.offsetWidth is 0.

We should fix that by adding width/height to <img>:

<img src="ball.png" width="40" height="40" id="ball">

…Or provide the size in CSS:

#ball {
  width: 40px;
  height: 40px;
}

باز کردن راه‌حل درون sandbox.